Export 3D Smite Characters to Blender and Cinema 4D
Here I show how to export your 3D Smite Characters to Blender and/or Cinema 4D.
Note: this post is under construction, I will update it with a video and more information soon.
What you will need
How to do it
- Use the UTViewer to export the .upk files to .psk, .psa, and other files needed for import.
- Import into Blender
- To import to blender, you must first enable .psk/.psa import and export. In preferences, just search for psk and enable both import and export, then save and close preferences.
- Export as .OBJ
- Open the obj in C4D.
- You will need to manually apply the texture to the model (it looks grey until you apply a texture)
I would like to figure out how to export the animated rigs and bones, so we can animate these!
Let me know if you have any questions or suggestions. Lets come together to support the animation/machinima community on this one!
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