Psynaps Private WoW Server for Video Capture (WoD)

I am a paying Blizzard subscriber for multiple accounts and I love the game so much, I wanted to do even more to get more epic machinima screen captures and camera angles, so I decided to login to a personal private server ! It is amazing because you can log in and really explore the world of warcraft.

Important: This Project Ended

It was fun to get it running and let everyone be a GM, some one you got to be a GM for the first time! All the server resources and files are backed up, and we can launch it again sometime in the future. For now, there was not enough interest or support to keep the servers running. If you want to build your own private server. I made a guide here: http://www.psynapticmedia.com/private-wow-server-guide-how-to-make-a-wod-server-for-video-capture/

How to connect

1.) First you have to download some files from the forums. Download the Repack 32 Release direct download here.
Note: if above link doesn’t work, download it from the forums, Go here to Download (Note you must register on the forums).

2.) Then make a copy of your working “live” World of Warcraft folder. We will use the copy so we dont alter any files in our live folder.

3.) In the tools folder you downloaded from the forums, copy wow_Patched.exe, Patcher.bat, and connection_patcher.exe to the new WoW folder.

2015-06-02_00-49-43-wow-patch-web

4.) Run the run the Patcher.bat in the new wow folder (run as Administrator).

5.) Open the WTF/Config.wtf file, change the SET portal “enUS” to match the server IP you are connecting to (192.168.2.51 is not a real IP, see server IP below).

Server IP: 168.235.71.48

2015-06-02_00-50-36_wow-patch-web

 

WoWScrnShot_060615_094703WoWScrnShot_060415_183658Comp 1 (0-01-18-24) Comp 1 (0-02-57-15) Comp 1 (0-08-00-08) Comp 1 (0-12-07-24) Comp 1 (0-22-26-16)WoWScrnShot_060915_045130

Troubleshooting

There have been some common errors, so try the following.

A1. run things as Administrator. This fixes most problems.

A2. rename your Wow.exe to wow.exe before running the Patcher.bat.

A3. delete the WTF and Cache folders. Then launch wow, and the WTF folder will be automatically created, but you will have to configure the “Patcher.bat” file above (step 5 above).

A4. If you are getting errors when running the “Patcher.bat“, or you are missing DLLs, copy these files to your wow folder.

A5. If you need to download the ENTIRE working wow folder, use this torrent.

How to build your own private server

By request, I wrote a guide and posted it here: http://www.psynapticmedia.com/private-wow-server-guide-how-to-make-a-wod-server-for-video-capture/

Epic GM Commands

commandsGMDescription
additem3Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
additemset3Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce1Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.
aura3Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.
bank3Syntax: .bank Show your bank inventory.
bindsight3Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back3Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist3Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self3Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast3Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize2Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login.
character erase4Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting options.
character level3Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2Syntax: .character rename [$name] Mark selected in game or by $name in command character for rename at next login.
character reputation2Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
combatstop2Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome3SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
commands0Syntax: .commands Display a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage3Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena3Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value3Syntax: .debug Mod32Value #field #value Add #value to field #field of your character.
debug play cinematic1Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie1Syntax: .debug play movie #movieid Play movie #movieid for you.
debug play sound1Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
debug1Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph2Syntax: .demorph Demorph the selected player.
die3Syntax: .die Kill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismount Dismount you, if you are mounted.
distance3Syntax: .distance Display the distance from your character to the selected creature.
event activelist2Syntax: .event activelist Show list of currently active events.
event start2Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event2Syntax: .event #event_id Show details about event with #event_id.
cheat cooldown2Syntax: .cheat cooldown [on/off] Enables or disables your character’s spell cooldowns.
cheat power2Syntax: .cheat power [on/off] Enables or disables your character’s spell cost (e.g mana).
flusharenapoints3Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.
freeze1Syntax: .freeze (#player) “Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm chat1Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly3Syntax: .gm fly [on/off] Enable/disable gm fly mode.
gm ingame0Syntax: .gm ingame Display a list of available in game Game Masters.
gm list3Syntax: .gm list Display a list of all Game Masters accounts and security levels.
gm visible1Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
gm1Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce1Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.
gmnameannounce1Syntax: .gmnameannounce $announcement. Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify1Syntax: .gmnotify $notification Displays a notification on the screen of all online GM’s.
go creature1Syntax:
.go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.go creature #creature_name
Teleport your character to creature with this name.
.go creature id #creature_entry
Teleport your character to a creature that was spawned from the template with this entry.
If more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard1Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
go grid1Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object1Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
go taxinode1Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket1Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.
go trigger1Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy1Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go1Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate2Syntax: .gobject activate #guid Activates an object like a door or a button.
gobject add2Syntax: .gobject add #id <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.
gobject move2Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near2Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp2Adds a temporary gameobject that is not saved to DB.
gobject target2Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase2Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn2Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
gobject2Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon1Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline.
gps1Syntax: .gps [$name|$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon1Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid2Syntax: .guid Display the GUID for the selected character.
guild create2Syntax: .guild create [$GuildLeaderName] “$GuildName” Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete2Syntax: .guild delete “$GuildName” Delete guild $GuildName. Guild name must in quotes.
guild invite2Syntax: .guild invite [$CharacterName] “$GuildName” Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank2Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite2Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
guild3Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help0Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea3Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add2Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.
honor add kill2Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update2Syntax: .honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor2Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints1Syntax: .modify talentpoints #amount Set free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds3Syntax: .instance listbinds Lists the binds of the selected player.
instance savedata3Syntax: .instance savedata Save the InstanceData for the current player’s map to the DB.
instance stats3Syntax: .instance stats Shows statistics about instances.
instance unbind3Syntax: .instance unbind <mapid|all> [difficulty] Clear all/some of player’s binds
instance3Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
kick2Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all my talents3Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells3Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents3Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my class3Syntax: .learn all my class Learn all spells and talents available for his class.
learn all gm2Syntax: .learn all gm Learn all default spells for Game Masters.
learn all lang1Syntax: .learn all lang Learn all languages
learn all default1Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn3Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
modify scale1.modify scale #scale Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
learn all crafts2Syntax: .learn crafts Learn all professions and recipes.
levelup3Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave3Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras3Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature3Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object3Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list3Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze1Syntax: .listfreeze Search and output all frozen players.
wp reload3Syntax: .wp reload $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group3Syntax: .reload spell_group Reload spell_group table.
lookup area1Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature3Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event2Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.
lookup faction3Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.
lookup item3Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset3Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map3Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID’s.
lookup object3Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup player account2Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest3Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill3Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell3Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode3Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
lookup tele1Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name.
lookup3Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill3Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk1Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify bit1Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim1Syntax: .modify speed swim #rate Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify drunk1Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy1Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction1Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly1.modify speed fly #rate Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify gender2Syntax: .modify gender male/female Change gender of selected player.
modify honor1Syntax: .modify honor $amount Add $amount honor points to the selected player.
modify hp1Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana1Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify money1Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount1Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.
modify phase3Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage1Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2Syntax: .modify reputation #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower1Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed1Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify spell1TODO
modify standstate2Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid.
modify speed backwalk1Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
character titles2Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
modify speed all1Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify1Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens3Syntax: .movegens Show movement generators stack for selected creature or player.
mute1Syntax: .mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce1Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
appear1Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
neargrave3Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify1Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.
npc set phase2Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype2Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set model2Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid.
npc set link2Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps3Syntax: .wpgps Output current position to sql developer log as partial SQL query to be used in pathing
npc say1Syntax: .npc say $message Make selected creature say specified message.
npc move2Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
npc playemote3Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
npc follow stop2Syntax: .npc follow stop Selected creature (non pet) stop follow you.
npc info3Syntax: .npc info Display a list of details for the selected creature. The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum), – Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor.
npc follow2Syntax: .npc follow start Selected creature start follow you until death/fight/etc.
npc set flag2Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid2Syntax: .npc set factionid #factionid Set the faction of the selected creature to #factionid.
npc set level2Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete2Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item2Syntax: .npc delete item #itemId Remove item #itemid from item list of selected vendor.
npc set allowmove3Syntax: .npc set allowmove Enable or disable movement creatures in world. Not implemented.
npc set entry3Syntax: .npc set entry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc add move2Syntax: .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item2Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation1Syntax: .npc add formation $leader Add selected creature to a leader’s formation.
npc1Syntax: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add2Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid.
pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump3Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create2Syntax: .pet create Creates a pet of the selected creature.
pet learn2Syntax: .pet learn Learn #spellid to pet.
reload spell_proc3Syntax: .reload spell_proc Reload spell_proc table.
pet unlearn2Syntax: .pet unlean unLearn #spellid to pet.
pet2Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo2Syntax: .pinfo [$player_name/#GUID] Output account information for selected player or player find by $player_name or #GUID.
playall2Syntax: .playall #soundid Player a sound to whole server.
possess3Syntax: .possess Possesses indefinitely the selected creature.
quest add3Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete3Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove3Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest3Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall1Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
lookup spell id3Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.
repairitems2Syntax: .repairitems Repair all selected player’s items.
reset achievements3Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all3Syntax: .reset all spells Syntax: .reset all talents Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor3Syntax: .reset honor [Playername] Reset all honor data for targeted character.
reset level3Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats3Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset3Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn3Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
revive3Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
save0Syntax: .save Saves your character.
saveall1Syntax: .saveall Save all characters in game.
send items3Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail1Syntax: .send mail #playername “#subject” “#text” Send a mail to a player. Subject and mail text must be in “”.
send message3Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR.
send money3Syntax: .send money #playername “#subject” “#text” #money Send mail with money to a player. Subject and mail text must be in “”.
server corpses2Syntax: .server corpses Triggering corpses expire check in world.
setskill3Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea3Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
unstuck0Syntax: .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player’s current hearth location.
cheat god2Syntax: .cheat god [on/off] Enables or disables your character’s ability to take damage.
cheat casttime2Syntax: .cheat casttime [on/off] Enables or disables your character’s spell cast times.
tele add3Syntax: .tele add $name Add current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $name Remove location with name $name for .tele command locations list.
tele group1Syntax: .tele group#location Teleport a selected player and his group members to a given location.
tele name1Syntax: .tele name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to “$home” (without quotes).
tele1Syntax: .tele #location Teleport player to a given location.
unaura3Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.
unbindsight3Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target.
unfreeze1Syntax: .unfreeze (#player) “Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn3Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unmute1Syntax: .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess3Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
cheat2Syntax: .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
wchange3Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event2Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load2Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
wp modifySyntax: .wp modify $option
Options:
action Changes the value action
action_chance Changes the value action_chance
del Deletes a selected waypoint
delay Changes the value delay
move Moves a selected waypoint
move_flag Changes the value move_flag
wp show2Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) – Show visual waypoints (Note: You must have GM on to see the waypoints)
off Hide the visual waypoints.
info Shows info for selected waypoint.
first Shows visual the first waypoint.
last Shows visual the last waypoint.
wp unload2Syntax: .wp unload Unload path for selected creature.
account addon1Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
titles remove2Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player.
titles current2Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles add2Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player.
titles set mask2Syntax: .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
lookup title2Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.
channel set ownership3Syntax: .channel set ownership $channel [on/off] Grant ownership to the first person that joins the channel.
gobject info2Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.
reload creature_template3Syntax: .reload creature_template $entry Reload the specified creature’s template.
character deleted delete4Syntax: .character deleted delete #guid|$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
character deleted list3Syntax: .character deleted list [#guid|$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted old4Syntax: .character deleted old [#keepDays] Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.
character deleted restore3Syntax: .character deleted restore #guid|$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
reload gossip_menu3Syntax: .reload gossip_menu Reload gossip_menu table.
reload gossip_menu_option3Syntax: .reload gossip_menu_option Reload gossip_menu_option table.
cast dest3Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If ‘trigered’ or part provided then spell casted with triggered flag.
character changefaction2Syntax: .character changefaction $name Change character faction.
character changerace2Syntax: .character changerace $name Change character race.
achievement add4Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
achievement4Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
debug areatriggers1Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
learn all recipes2Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting
npc set spawndist2Syntax: .npc set spawndist #dist Adjust spawndistance of selected creature to dist.
npc set spawntime2Syntax: .npc set spawntime #time Adjust spawntime of selected creature to time.
npc add temp2Syntax: .npc add temp Adds temporary NPC, not saved to database.
npc textemote1Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper1Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
npc yell1Syntax: .npc yell $message Make selected creature yell specified message.
wp add2Syntax: .wp add Add a waypoint for the selected creature at your current position.
reload all spell3Syntax: .reload all spell Reload all spell_* tables with reload support added and that can be _safe_ reloaded.
dev3Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided.
group3Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group leader3Syntax: .group leader [$characterName] Sets the given character as his group’s leader.
group disband3Syntax: .group disband [$characterName] Disbands the given character’s group.
group remove3Syntax: .group remove [$characterName] Removes the given character from his group.
debug moveflags3Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target
reload locales_creature_text3Syntax: .reload locales_creature_text Reload locales_creature_text Table.
morph2Syntax: .morph #displayid Change your current model id to #displayid.
modify arenapoints1Syntax: .modify arenapoints #value Add $amount arena points to the selected player.
npc set data3Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting
bf start3Syntax: .bf start #battleid
bf stop3Syntax: .bf stop #battleid
bf enable3Syntax: .bf enable #battleid
bf switch3Syntax: .bf switch #battleid
bf timer3Syntax: .bf timer #battleid #timer
quest reward3Syntax: .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
cheat waterwalk2Syntax: .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected.
cheat explore2Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
cheat taxi2Syntax: .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat status2Syntax: .cheat status Shows the cheats you currently have enabled.
lfg player2Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected).
lfg group2Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg queue2Syntax: .lfg queue Shows info about current lfg queues.
lfg clean3Syntax: .flg clean Cleans current queue, only for debugging purposes.
lfg options3Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.

 

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